Steven takes aim at terms like "alignment," "goal-seeking," and "rogue agents," arguing that they can anthropomorphize problems that software engineers have dealt with for decades. His framing is simpler: when software doesn't do what it's supposed to do, it has a bug.
We are raising a generation of children who are growing up with AI and smart toys, and they tend to see these devices not as virtual assistants or technology, but as friends, distinct beings with a mind, a will and a soul.